Gears 5 - Swarm Weapons

Responsible for prototype mesh and textures. Crystal shader by Kurt Kupser.

Responsible for prototype mesh and textures. Crystal shader by Kurt Kupser.

Responsible for prototype mesh and textures. Crystal shader by Kurt Kupser.

Responsible for prototype mesh and textures. Crystal shader by Kurt Kupser.

Responsible for creating the Prototype meshes as well as the Textures/materials. High Res sculpts and Game res meshes by Mindwalk Studios.

Swarm Crystal shader by Kurt Kupser:
https://www.artstation.com/virtualvagabond

Weapon/Vehicle team Lead: Eugene Slautin.
https://www.artstation.com/eslautin
https://www.artstation.com/nplum
https://www.artstation.com/jdgmntday