Hard Surface specialist
- Part of the team working on Gears of War 5.
- High Resolution hard surface modeling, texturing, and asset integration. Some rigging as well depending on the asset.
- Prototyping new assets, and ensuring they fit within our technical constraints, as well as meeting the needs of the animation and game-play teams.
- Overseeing quality of assets delivered by outsource, and providing feedback for them.
- High / Low poly modeling and PBR texturing of environment assets, weapons, foliage, and props.
- Responsible for creating the entire game worlds. Layout, composition, Meshing.
- Led the push for implementation of scanned photogrammetry assets.
- Outsourced asset quality management.
Creating the environments from the ground up for an indie FPS. Level design, modeling, texturing and implementation in Unity.