Andres Munar
Andres Munar
Weapon/Vehicle Artist at The Coalition
Vancouver, Canada

Hard Surface specialist

Resume PDF

Skills

Hard Surface ModelingHigh-poly ModelingPBR TexturingEnvironment ModelingTexture BakingWeapon ModelingUV MappingLow-poly Modeling

Software proficiency

Fusion 360
Fusion 360
3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
ZBrush
ZBrush
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
CRYENGINE
CRYENGINE
Modo
Modo

Productions

  • Gears 5 as
    • Video Game
      Gears 5
    • Year
      2019
    • Role
      Weapon and Vehicle Artist
    • Company
      Microsoft - The Coalition
  • Heat as
    • Video Game
      Heat
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      CodeHatch
  • Rok banner artstation
    • Video Game
      Reign of Kings
    • Year
      2015
    • Role
      3D Environment Artist
    • Company
      CodeHatch
  • Starforge banner artstation
    • Video Game
      Starforge
    • Year
      2014
    • Role
      3D Artist
    • Company
      CodeHatch

Experience

  • Weapons and Vehicles Artist at Microsoft - The Coalition
    Vancouver, Canada
    July 2017 - Present

    - Part of the team working on Gears of War 5.

    - High Resolution hard surface modeling, texturing, and asset integration. Some rigging as well depending on the asset.

    - Prototyping new assets, and ensuring they fit within our technical constraints, as well as meeting the needs of the animation and game-play teams.

    - Overseeing quality of assets delivered by outsource, and providing feedback for them.

  • 3D Environment Artist at CodeHatch
    Edmonton, Canada
    June 2014 - June 2017

    - High / Low poly modeling and PBR texturing of environment assets, weapons, foliage, and props.

    - Responsible for creating the entire game worlds. Layout, composition, Meshing.

    - Led the push for implementation of scanned photogrammetry assets.

    - Outsourced asset quality management.

  • Environment Art Intern at Brink3D
    Calgary, Canada
    January 2014 - May 2014

    Creating the environments from the ground up for an indie FPS. Level design, modeling, texturing and implementation in Unity.